
I’ve had the most experience with Hellebron’s campaign, and even by Dark Elf standards, the eponymous Crone is vicious. The headline news is that all three of the new Lords get a unique campaign mechanic that aims to make playing with their factions feel fresh again. I’ve had a week of early access, and it’s testimony to how meaty this update is that I’ve not been able to sample all of it in that time. It comes in three pieces: the paid Queen and the Crone DLC, the free Alith Anar Legendary Lord, and the (also free) Resurgent update, which makes many tweaks and additions to Warhammers I, II, and the Mortal Empires campaign that connects them. It’s made possible by the game’s next content injection, which lands tomorrow, over four months after January’s Tomb Kings expansion. This is the latest anecdote to emerge from Total War: Warhammer II’s ever more varied sandbox of meshing mechanics. Thematic, sure, but no help to me whatsoever. Rather than just turn right and attack Alith Anar, they’re sailing determinedly to Ulthuan, where they will pillage Tor Anlec and Alith’s forgotten kin in Nagarythe.

Like a high-end intervention, they’re immensely powerful, allied to me, and yet I have no control over them.

The idiots to which I refer are my Blood Voyage an allied army formed by those who survive the wanton slaughter of each Death Night. Even without The Queen and the Crone DLC, we think Total War: Warhammer 2 is one of the best strategy games on PC.
